Feb 19, 2009, 08:12 PM // 20:12
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#1
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Frost Gate Guardian
Join Date: Jan 2009
Location: From California to Arizona
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Runes for a Warrior with a Hammer
So i dont really get how to put runes and insigs on a char that much so im asking for help >.<. What runes do i put on a hammer war (if that matters), if its possible to have something like:
Headpiece:
Chestpiece:
Hands:
Legs:
Shoes:
that would be alot helpfull too, thanks everyone for viewing and helping
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Feb 19, 2009, 08:26 PM // 20:26
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#2
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Krytan Explorer
Join Date: May 2005
Guild: none.
Profession: W/
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12+1+1 hammer mastery or strength (14 strength for enraging charge)
superior vigor
minor/major hammer mastery or strength
runes of vitae/clarity/restoration.
Don't forget your stonefists.
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Feb 19, 2009, 08:47 PM // 20:47
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#3
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Academy Page
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Sentinals/Minor Strength
Sentinals/Vitae
Sentinals/Minor Weapon
Sentinals/Clarity
Stonefist/Sup Vigor
Get +1 Str Helm.
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Feb 19, 2009, 09:33 PM // 21:33
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#4
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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Necrosh has a nice setup except I would get a +1 Hammer helm and put the Minor Hammer rune on it. Put the Minor Strength rune where he has the Minor Weapon rune.
This will allow you to use the armor with other weapon builds just by changing the helm.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also)
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Feb 19, 2009, 09:43 PM // 21:43
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#5
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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Quote:
Originally Posted by Necrosh
Sentinals/Minor Strength
Sentinals/Vitae
Sentinals/Minor Weapon
Sentinals/Clarity
Stonefist/Sup Vigor
Get +1 Str Helm.
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Don't run all sentinals. Health is far superior.
Head: Stonefists Isignia, +1 Strength (If you're running Enraging Charge, otherwise take +1 Hammer) Minor Hammer Rune.
Chest: Survivors Isignia, Minor Strength Rune
Hands: Survivors Isignia, Superior Vigor
Legs: Survivors Isignia, Rune Of Vitae
Feet: Survivors Isignia, Rune Of Clarity.
This gives 605 Health with 20 energy.
Some Hammer bars can be quite energy intensive as well if you're running dstrike, crushing, enraging and bulls. In these cases I would run Radiant Isignias on the Chest and Legs. Giving 580 Health with 25 energy.
Last edited by Eddie Frenzy Spam; Feb 19, 2009 at 09:45 PM // 21:45..
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Feb 19, 2009, 09:48 PM // 21:48
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#6
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Survivor and Minor Hammer on helm with +1 Hammer Mastery
Survivor and Superior Vigor on chest
Stonefist and Minor Strength on gloves
Survivor and Superior Absorption on legs
Survivor and Vitae/Minor Tactics on boots
Use Vitae unless taking skills from Tactics, then use the Tactics rune. That is all for a PvE setup though. If you are talking PvP, ignore that above, and listen to Necrosh.
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Feb 19, 2009, 10:13 PM // 22:13
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#7
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Frost Gate Guardian
Join Date: Jan 2009
Location: From California to Arizona
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Well i was also gonna ab and do some JQ with this char too. I usually use my ab build and armor for everything.
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Feb 19, 2009, 11:18 PM // 23:18
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#8
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Academy Page
Join Date: Mar 2008
Location: canada
Guild: Bong Wielding Maniacs
Profession: R/Mo
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skip the survivor - more armour is better than more health. more health simply means you have a larger pool, more armour means you take less damage as a percentage of your overall health.
Sentinal and Minor Hammer on helm with +1 Hammer Mastery
Sentinal and Superior Vigor on chest
Stonefist and Minor Strength on gloves
Sentinal and Superior Absorption on legs
Sentinal and Vitae on boots
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Feb 19, 2009, 11:29 PM // 23:29
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#9
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Sentinel Strength Headpiece of Minor Strength
Sentinel Chestpiece of Sup Vigor
Stonefist Hands of Minor Hammer
Sentinel Legs of Rune of Clarity (or vitae)
Sentinel Shoes of Rune of Restoration (or vitae)
weapons:
Vampiric Hammer of Fortitude.
Sundering Hammer of Fortitude.
Ebon Hammer of Fortitude.
Furious Spear of Fortitude with all shields, etc.
All you need for a successful hammer warrior, apart from actually knowing how to play it.
Last edited by Dmitri3; Feb 19, 2009 at 11:33 PM // 23:33..
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Feb 19, 2009, 11:42 PM // 23:42
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#10
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by stale
skip the survivor - more armour is better than more health. more health simply means you have a larger pool, more armour means you take less damage as a percentage of your overall health.
Sentinal and Minor Hammer on helm with +1 Hammer Mastery
Sentinal and Superior Vigor on chest
Stonefist and Minor Strength on gloves
Sentinal and Superior Absorption on legs
Sentinal and Vitae on boots
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Except armor doesn't do anything to armor ignoring damage (life steal, +x damage skills, hex damage) or degen. Health is more useful in PvP where those tactics are frequent.
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Feb 19, 2009, 11:46 PM // 23:46
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#11
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Lion's Arch Merchant
Join Date: Mar 2008
Guild: [DVDF]
Profession: P/
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survivor is rubbish for a hammer war, the +20 armour vs ele damage is much better as mele toons swap to a elemental damage weapon to fight other wars. this gives you 100 armour vs everything (remember you dont have a shield) stone fist on head/hands
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Feb 19, 2009, 11:53 PM // 23:53
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#12
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Desert Nomad
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Quote:
Originally Posted by HawkofStorms
Except armor doesn't do anything to armor ignoring damage (life steal, +x damage skills, hex damage) or degen. Health is more useful in PvP where those tactics are frequent.
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not enough damage is armor ignoring for +health to overcome the significant advantage +armor has. with more armor you live longer (average damage done per unit of time is a smaller fraction of your total health than if you run +health instead) and you take smaller damage numbers so monks don't need to spend as much energy to save you
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Feb 19, 2009, 11:55 PM // 23:55
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#13
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Survivor would be best used in PvP for PvE Sentinals is fine?I thought the absorbtion rune went on your chest?
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Feb 20, 2009, 12:10 AM // 00:10
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#14
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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Set up your helmet as strength + 1 + 1 (14 strength/13 hammer), and make your gloves stonefist + hammer. The stonefist insignias on your hands because you will get hit their less frequently, meaning the extra armor there is no big deal when compared with how often you get hit in your torso area.
If you're running around in PvE, Sentinel's Insignias are your best choices (Allows you to tank elemental damage in AB as well). If you're in something more sophisticated, such as TA, RA, GvG and the like, I would suggest buying a new set of armor with Survivor Insignias on them, as a different set to switch to.
PvE Set:
Headpiece: Sentinel's Strength Headpiece of Minor Strength
Chestpiece: Sentinel's Chest Piece of Superior Vigor
Hands: Stonefist's Gloves of Minor Hammer Mastery
Legs: Sentinel's Leggings of ______ (optional, nothing really is necessary)
Shoes: Sentinel's Shoes of ______ (again, nothing is really necessary)
PvP Set:
Headpiece: Survivor's Strength Headpiece of Minor Strength
Chestpiece: Survivor's Chestpiece of Superior Vigor
Hands: Stonefist's Gloves of Minor Hammer Mastery
Legs: Survivor's Leggings of Vitae
Shoes: Survivor's Shoes of Restortation / Vitae
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Feb 20, 2009, 12:11 AM // 00:11
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#15
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Banned
Join Date: Jun 2008
Location: Aussie Trolling Crew - Spah!
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Quote:
Originally Posted by Age
Survivor would be best used in PvP for PvE Sentinals is fine?I thought the absorbtion rune went on your chest?
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Sent is best all around, Absorbtion rune goes in your garbage can. Trust me, I have my own forums.
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Feb 20, 2009, 12:16 AM // 00:16
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#16
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Quote:
Originally Posted by HawkofStorms
Except armor doesn't do anything to armor ignoring damage (life steal, +x damage skills, hex damage) or degen. Health is more useful in PvP where those tactics are frequent.
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Oh noes, your blood spike will kill me, whatever I shall do?
Unless it's RA, go Sentinel for a war. It's more a matter of preference though.
And please, don't bother with Absorption rune unless it's PvE.
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Feb 20, 2009, 12:18 AM // 00:18
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#17
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Frost Gate Guardian
Join Date: Jan 2009
Location: From California to Arizona
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Quote:
Originally Posted by stale
skip the survivor - more armour is better than more health. more health simply means you have a larger pool, more armour means you take less damage as a percentage of your overall health.
Sentinal and Minor Hammer on helm with +1 Hammer Mastery
Sentinal and Superior Vigor on chest
Stonefist and Minor Strength on gloves
Sentinal and Superior Absorption on legs
Sentinal and Vitae on boots
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This one i think im gonna use but if anyone else thinks otherwise please tell because all the runes and insigs will come out to 8k and i dont wanna make a mistake.
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Feb 20, 2009, 12:56 AM // 00:56
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#18
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Administrator
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Yeah, that looks fine. Btw, the Sup Vig alone is gonna double that 8k budget you worked out by itself (last time I checked it was about 18k). Major/Minor is fine though.
__________________
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Feb 20, 2009, 01:27 AM // 01:27
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#19
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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HM caster bosses make sentinal's armor look like unbaked clay, especially the mesmer ones(fear... Yammirvu, ether guardian...). PvP guys fight like HM caster bosses that know to use skills that bypass armor. this includes most every physical attack that lists +xx damage, most necro and mesmer hexes, untyped damage skills(holy, shadow, and chaos damage, IE everything mesmers necroes and smiters can throw), conjures, spirits, condition pressure, ect. The only thing that you can fight better with sentinal's are some ele's and maybe rits or some dervs. Even if you get hit by melee with an elemental weapon, it's not the raw damage you really have to worry about, you have base 80 armor already, it's the +xx damage from attack skills, shatters, smites, lifesteal or untyped crap piling on at once that gets you. More health means a wider margin to survive these assaults. The duration of the attack is a factor also, over time sentinel's/knights/stalwarts may save more health but if you get hit for a lot all at once from multiple sources, survivors widens the margin the monks have to save you.
+ Armor insigias are best for tanking while farming(like seige golems or ice imps with dreadnoughts or sentinel's, or FoW spiders or hulking elementals with knights or stalwart insigs) or when you intend to fight 1 kind of mob or can convert the damage via winter or greater conflagration. In PvE you can swap armor at will, in PvP you can't so take the one that at least gives you some protection against everything(even if it's a bit less then what sentinel's gives vs elemental, it's still something), use your shield for elemental resistance(even with a hammer, keep a 1 handed weapon and shield slot). Sentinal's may protect you well against 1 thing more over time, but it won't protect you at all against everything all of the time.
Basically, survivors for surviving hard spikes(from bosses, PvP) or to combat pressure from hexes and skills with untyped damage(shatter enchants, spiteful ect), and degen. Sentinel's for tanking or if you expect to take only elemental damage over a longer duration.
Sentinel's insigs are like assless chaps, your legs covered well enough but your butt's hanging out asking to get pounded .... and those mesmers are into some kinky domination stuff....
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Feb 20, 2009, 01:44 AM // 01:44
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#20
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
Originally Posted by Hugh Manatee
Sentinel's insigs are like assless chaps, your legs covered well enough but your butt's hanging out asking to get pounded .... and those mesmers are into some kinky domination stuff....
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^
Wins this Thread. Hands Down. Nice imagery Hugh!
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